The gridis forming.
Run a single-seater team from the pit wall to the boardroom. Build the car, raise the next champion, walk your own campus, and learn exactly why you're fast.
until the Steam page goes live
Four people need an answer. Now.
Pick a channel. Make the call. Read about it in tomorrow's paper.
“Rain in five minutes. He is fourth on old tyres. Box now, or stay out?”
Your campus. Your paddock.
Places you walk through, not menus you click. Every door has a decision behind it, and every facility grows through five stages.




Seven days. One job.
Every week of the season has a rhythm. This is yours.
Two drivers, one corner, four tenths between them. The telemetry shows you where. Your engineer tells you why, in words you will remember.
- Lap against lap, corner by corner
- Feedback from drivers and engineers
- explainers on every term
Send him out on the right lap with the right tyres. Then walk to the press pen, where every answer ends up in tomorrow’s paper.
- Qualifying and the race from the pit wall
- Press interviews with consequences
- The fan zone between sessions

Every lap is a decision: tyres, gaps, the car behind. You call it from the pit wall and live with the result.
- Call the strategy live
- Talk to your driver on the radio
- Live with the result
Front wing, rear wing, floor, diffuser, sidepods, suspension. Every upgrade is a bet on the next race.
- Six areas to develop
- Upgrades you can see on the car
- A budget that runs out

The board sets the targets. The investors want returns. The sponsors want their name on a podium.
- Targets every season
- Sponsors with expectations
- Contracts that run out
Sign the teenager nobody is watching and decide when they are ready. Too early breaks them. Too late, a rival signs them.
- Scout and sign young drivers
- Develop them season by season
- Promote, loan, or let go

Your campus is a place you walk through: reception, offices, the garage. Every facility grows through five stages as your team does.
- Walk your HQ, offices and garage
- Facilities grow in five stages
- Decisions happen in rooms, with people in them
Your colours. On the grid.
Pull the cover off, pick a paint code or mix your own, then put your number on the nose.
Three rounds to launch.
The first 1,000 run the paddock.
The first 1,000 people to sign up become Principals. Type your team name and watch your pass print.
- Your numbered digital pass, to keep
- Your team name in the game's credits
- The Principal role on our Discord
- A vote on a future livery
Passes 1–100 print in gold (Pole edition), 101–500 in silver (Front Row edition), the rest in blue. After 1,000, passes print as Paddock passes, with launch news and the Paddock role on our Discord. It's all free, and that's the whole list.
Tap a card: passes 1–100 print in gold, 101–500 in silver.

Logos on dark and light, 4K key art, in-game screenshots and the fact sheet. Carosinho Gaming · Windows PC (Steam) · Steam page 20 Nov 2026 · Demo 15 Jan 2027 · Release 19 Mar 2027.
Press kit · 20 Nov @apex-manager on YouTube