Features

The game in depth.

One job, seven parts. Here’s everything you’ll be running, and what it costs to get it wrong.

01 · Practice

Learn why a car is fast

Two drivers, one corner, four tenths between them. The telemetry shows you where. Your engineer tells you why, in words you’ll remember. Every term has an , so nothing goes over your head.

  • Lap against lap, corner by corner
  • Feedback from drivers and engineers, in plain words
  • explainers on every term
Tap a term
In game: Team room
02 · The team

Run the whole team

Engineers, mechanics, drivers, staff. Hire them, pay them, keep them, and know who to call the night before the race. Then turn the factory loose on the car.

  • Engineers, mechanics, drivers and staff
  • Sponsors, contracts and wages
  • The factory: six areas of the car to develop
03 · The academyPlanned

Grow your youth team

Sign the teenager nobody is watching and decide when they’re ready. Too early breaks them. Too late, a rival signs them.

  • Scout and sign young drivers
  • Develop them season by season
  • Promote, loan or let go
In game: Board room
04 · The board

Keep the board on side

The board sets the targets. The investors want returns. Hit both and the budget grows. Miss both and the phone rings.

  • Season targets from the board
  • Investors who watch the books
  • A budget you have to earn
In game: HQ by the lake
In game: Reception
In game: Campus from above
05 · The campus

Walk your campus

Your HQ, offices and garage are real places you walk through. Every facility grows through five stages, and you’ll see each one change as your team does.

  • Walk your HQ, offices and garage
  • Every facility grows through five stages
  • Decisions happen in rooms, with people in them
In game: Pit lane
06 · Race week

Live race week

Practice, qualifying and the race, called from the pit wall. Then the press pen, where every answer ends up in tomorrow’s paper, and the fan zone, where you find out what they really think.

  • Practice, qualifying and the race from the pit wall
  • Press interviews with consequences
  • The fan zone between sessions
On the drawing board · one team, a role each
Friend 1Pit wallCalls the race
Friend 2FactoryBuilds the car
Friend 3CommercialDoes the deals
07 · With friendsPlanned

Play with friends

Rival leagues, or one team together: one of you on the pit wall, one in the factory, one doing the deals.

  • Leagues as rivals
  • Co-op: one team, a role each
  • Planned for after launch
Get launch news

Be on the grid when the lights go out.

Steam page on 20 November. Free demo on 15 January. Print your pass and we’ll tell you the minute each one lands.

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